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Mines TNT: dynamite under 25 tiles

Mines TNT is the newest mines title from Gamzix, released on 23 September 2026. We looked at what one round involves, from setting the bombs to deciding to take the win, and which of the developer’s figures also hold at the casino.

Tiles, bombs and one extra question

The screen shows a 5×5 grid, so 25 covered tiles. Some hide dynamite, the rest are safe tiles that push the multiplier higher. The whole game rests on one question you ask after every click: uncover another tile, or take what is on the table?

Gamzix is better known for slots with the Hold-the-Spin mechanic, but alongside them it is building an instant line. That line includes the crash game Pilot, Plinko Max and Mines TNT itself. In its spec sheet the developer gives the type as ‘Crash Game’, although it is really a classic mines format. In the Dukat.bet lobby the game sits in the Crash subsection, so searching by name is the quickest way to find it.

More about the studio, its licence and other titles is in our Gamzix profile.

From first tap to cash-out: anatomy of one round

A Mines TNT round has a clear rhythm. You make two decisions first, then simply repeat the third.

  1. Stake size. You enter the amount you take into the round. The betting range depends on the casino’s settings, so we do not quote it here.
  2. Number of bombs. This is the main risk dial. The more dynamite on the grid, the more steeply the multiplier rises per safe tile and the sooner the round can end.
  3. Uncovering. You tap tiles one by one. Each safe tile increases the current win; the first bomb ends the round and the stake is lost.
  4. Cash-out. At any point between two taps you can close the round and bank the current multiplier.

So a round has no fixed length. It can last two seconds if the very first tile hides a bomb, or half a minute if you decide to go deep. This freedom is what makes mines a game where discipline counts for more than finger speed.

One thing worth remembering: each tile’s outcome is set by a random number generator. Earlier rounds reveal nothing about where the dynamite will be next.

How much dynamite to handle and what Autopick does

You set the bomb count yourself, and in Mines TNT that matters. Few bombs mean frequent small steps up; many bombs mean rare but sharp jumps. No setting is ‘better value’, because the long-run average return is set by the RTP, not the bomb count.

The game offers two helpers:

  • Autopick picks a random tile for you. Useful if you do not want to click on a hunch and accept that no tile is ‘safer’ than another.
  • Autoplay repeats rounds by the rules you set. It saves time, but it also speeds up how fast your budget goes.

If you turn Autoplay on, set the number of rounds and a stop amount in advance. When a round takes only seconds, a hundred rounds fly by faster than you would expect. More on brakes for fast games is on our page about playing in moderation.

The Mines TNT spec sheet in Gamzix figures

Item Value
Studio Gamzix
Type mines, 5×5 grid
RTP 97% default (optionally 92 / 94 / 95 / 96%)
Max. win ‘250,000×’ per the developer
Mechanics adjustable bomb count, Autopick, Autoplay
Released 23 September 2026

Source: the developer’s official website, verified on 11 October 2026.

A note on RTP: 97% is the default value per the developer. A casino may choose a lower version, so open the info panel to see which RTP the casino has chosen. The gap between 97 and 92% will not show in one round, but over hundreds of rounds it is tangible.

The 250,000× cap is also the developer’s figure. On the Gamzix website the ‘Max win’ row lacks a unit; the multiplier only appears in the feature description. Which payout cap applies in a given version is stated in the rules inside the game.

A grid under your thumb

A 5×5 grid is made for a touchscreen. The tiles are big enough for precise taps even on a smaller phone, and you can play a whole round one-handed in portrait. The developer does not state a file size for Mines TNT, but the game runs straight in the browser with no installation.

The one mobile risk is speed. A thumb tap is even quicker than a mouse click, so it is easy to uncover a tile you did not really mean to. If you tend to tap in bursts, deliberately slow down before each new tile.

Who will enjoy the tension of Mines TNT and who will not

Mines TNT suits players who want control over risk in every round and like deciding step by step. If the ‘one more tile?’ question appeals to you and you can set a limit in advance, you will feel at home.

It fits less well for someone after passive entertainment with no decisions, or a player who finds it hard to walk away after a loss. With mines, the urge to win back a lost round is very strong. To compare how another studio handles the same format with an added jackpot, see our Jackpot Mines review.

Instant games on Dukat.bet come with the Instant Bonus – 500% up to 3,000 EUR + 15% Cashback; how instant games count towards wagering is in the offer conditions, with more in our casino guide.

Frequently asked questions

How many tiles does the Mines TNT grid have?
The grid is 5×5, so 25 tiles. You set the number of bombs among them yourself before the round.
What is the RTP of Mines TNT?
The developer gives 97% as the default, but a casino can also pick 92, 94, 95 or 96%. The value actually in use is shown in the info panel.
What does the Autopick function do?
It picks a random tile on the grid for you. The chance of hitting a bomb is the same as when you choose by hand.
Where do I find Mines TNT in the Dukat.bet lobby?
The game is filed under the Crash subsection. The quickest way is to type its name into the search.
Can Mines TNT be played on mobile?
Yes, the game runs in a mobile browser and the 5×5 grid is comfortable to control with a thumb in portrait.
Is 250,000× a real win cap?
It is the developer’s figure. Which payout cap applies in the version you play is stated in the game rules.
Updated: 2026-10-11 Verified by the editorial team

Mines TNT: dynamite under 25 tiles

Mines TNT by Gamzix round by round: bomb count, Autopick, Autoplay, 97% default RTP, a 250,000× cap per the developer and what to check in the game’s info panel.

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